Post by Helmet on Jun 17, 2013 0:41:10 GMT -5
Name: Sylphid (Sylphie, Sylph, etc. are also acceptable.)
Gender: Female
Age: Unknown. Appears 17
Race: Human
Alignment: Lawful Good
Theme: Here.
Description:
The Sylphid stands tall, straight and proper, hovering over most at a height of 170 centimeters tall and weighing in at 110 pounds. Her hair is somewhere between Auburn and Chestnut, but her eyes are an unmistakable dark brown hue. She is considerably flat, boney, and pointy, as there seems to be very little between her bones and her skin; this is slowly changing, however, as she is beginning to “fill out” and is starting to gain definition, proving that she does have some muscle power. These features, in combination with the natural scowl she sports, come together and form the very imposing look fitting of someone in her stature and position.
But while these features benefit someone like her, the Slyphid still chooses to wear clothing that downplays these features and smooths out her body. A loose, long-sleeved pink-and-white striped shirt lends her a slightly more childish look, and her black wife-beater is simply an added layer of clothing that keeps the loose shirt in check. The Sylphid also wears a type of short shorts, navy in color, over long, black leggings, thick in material. The Slyphid also wears navy blue boots that go up to just below the knees. Her pipe is either kept in her left or right hand; it seems to vary. Her Bow is kept strapped to her through its bowstring, though she is never seen carrying a quiver or any arrows.
There is scaring on her fingers on both hands, though there is only a few that run deeper than others. Her right hand seems to suffer more from burns than nicks to the skin, and the slight discoloring of her thumb suggests that it may be broken and has not yet healed.
Personality:
The first impression many would get from meeting the Sylphid for the first time is that the Sylphid is the sort of person that one would expect to see as a monarch in some alternate universe. She does not seem like the sort of person that messes around; in fact, her entire aura gives the sense that she is quite easily provoked and prone to punishing those who wrong her. She seems grumpy, uptight, and she probably hasn’t sat down and relaxed in a while. In short, people get the impression that she is a bitch.
This impression isn't exactly wrong.
The Sylphid is usually quite angry and uptight, but this is a result of having stress due to being spread quite thin when it comes to her duties, which she accepts because she is mentally incapable of declining a favor. On the other hand, when this is not an issue, she is always tense, as if there is something wrong and if she squints her eyes she’ll be able to see it. “Meddlesome” is the best way to describe one of her habits; she always feels the need to involve herself in any situation she perceives as “bad”. She tries her best to see the best in every situation and person, but as a result, she becomes quite easily deluded and blind to another’s faults in a situation; on the other hand, when she is angered, she is quick to attack another’s faults and quickly forgets the qualities in their character that made her think they were good people.
tl;dr: Type A Tsundere
History:
“In your hands is a cup of tea. Within it reflects eternity.”
A woman in white poured her a drink.
“This is the five flavored tea of forgetfulness,” she said. “Drink and forget your last life so you may pass into the next.”
She looked at the woman, and hesitantly pressed the cup to her mouth. It burnt her tongue with the first drop, and with it, a memory was razed, burnt from the depths of her soul and leaving behind nothing in its wake. There was no pain. Just a void.
“Careful,” said the woman.
She pressed on. The tea went down in a matter of gulps. As her memories began to unwind, coming apart at the seams, her body shook with fear. Her throat tensed, and for a moment, her body would not take in the tea. She sputtered; a mouthful of tea landed on the ground, and with it, drops from the very cup. The woman grabbed onto her wrists, and for a moment, she had mistaken the woman’s grip for clasps of iron.
The only thing she could’ve done was to keep drinking.
She inhaled.
When she finished the cup, she was hollow once more, like her ancestors before her, like the day she was born.
But she did not pass on empty.
When Sylph was born-
Actually.
For the longest time, her family possessed a great curse. One of Sylph’s ancestors had created an Elixir that was intended to create eternal life, developed as an improved version of a counter remedy to the Five Flavored Tea of Forgetfulness. Instead, it passed on her mind and soul to her sole child, leaving her body to die after producing this child. The same would happen to this child, and then the next, and then the next…
None of them saw the afterlife after meeting the woman in white, Meng-Po. Not once.
After being transplanted into their sole heir, it would be years until they slowly but surely merged into their child, giving them their years of wisdom and knowledge. The only thing that was lost was their memory. In other words, the child would come to instinctively know things, but not how or why. Some parents were able to speak to their child, and lead them along with their lives, unshaken by their presence as a ghostly voice. Some were not, and some were too shaken or driven mad by this revelation.
Kana was born with her mother inside her body. Her mother guided her along, and Kana led a good life. She gave birth to her sole child, and the same process occurred.
Kana was at peace with her eventual “death.” Her child was not. But lo, her child could not stop the process from happening, and Kana dissipated into her. Her child was quite angry, and an act of desperation tore her own mind and soul apart, separating what was Kana’s and what was hers. The end result wasn’t pretty; the child ultimately failed.
In doing so, she created the Sylph. Someone who resembled Kana, but was not her. The child may have failed, but was satisfied with the Sylph, and for a few more years, they occupied the same shell. But the same thing that happened to Kana, was happening to Sylph. The child could not bear to lose her. Not again.
What happened next, Sylph does not recall. For that matter, Sylph cannot recall any of this; all she can remember is wandering about in the darkness, lost, unsure if it had been minutes or hours or perhaps even years. Nothing was present, save vague, familiar sensations and a name carved into her bones and engraved into her heart: “Sylph”
Meeting the Lady in a Red Dress was perhaps the most frightening thing; perhaps more frightening was when she was gone, leaving in her possession a letter and a single coin, and a spark of fire looming over the horizon. Her hand twitched to her side, grasping at – at what? It was familiar; round, heavy and solid in her hands, hot like metal and cold like fire. Had it always been there by her side? She did not know.
But she felt that she could not stand about any longer.
Abilities:
[Vows*]
It's a power with a simple premise: you exchange a restriction in exchange for strength. [Vows] sharpen potential like a blade in exchange of specialization. In return, this means that the warrior is binary. They are nearly immune to one attack and weak to another. The strength of the [Vow] comes from forging rules that favor them, but these rules need to be precise in order to be strong. Basically, she has to say things like "My duty is X but not Y". The harder the decision, the better it is.
Whenever she is contrived to an unexpected situation, they need some time to switch their specializations. That's its weakness. It is akin to a wrecking ball: it can punch through walls, but it needs to stop slowly to change direction.
[Promises*]
As a saying goes, "A promise always comes with flowers and chains.” When a [Promise] is made, it is essentially binding the Sylph to her words and rewarding her when she walks in that direction. It gives her the strength and mental fortitude to accomplish what she decides to do, and dissipates into something favorable when it is fulfilled. That being said, it makes her painfully stupid and stubborn about fulfilling it; once a [Promise] is made, there is no going back or breaking it. This is the weakness of the [Promise]; the longer it takes to complete it, the more the benefits begin to wilt, and slowly, it becomes a [Regret].
[Regrets**]
[Regrets] are [Promises] not fulfilled, because they simply can no longer be done. They are more than simply things to bring sorrow to one's heart. They are things that weaken the Sylph's strength and fortitude. Often, they require some form of penance, whether it be something done to repay the debt, or some act of kindness. Once a [Regret] is lifted, it is like a burden lifted from the heart, and her strength is restored.
Skills:
[Melee: Blunt, One-handed Weapon]
Sylph has about much skill in her one-handed weapon than a monkey does. She swings it, and it hits people. Sometimes it flies out of her hand, and it hits people. There is really nothing more to it.
[Range: Long Bow, Two-handed Weapon]
Slightly better than her skills in one-handed weaponry, but not by much. It’s a matter of precision, accuracy, and patience.
Inventory:
Perfection – 3 – A strange coin, used as currency for wishes at the Wishing Well.
English Yew Longbow – 1 – A 20” bow made from Yew. Simple in design, there are no remarkable or distinguishing features, save the small patch of black in the middle of the string.
Black Steel Pipe – 1 – A simple steel pipe. 2 Feet long, 1.5” in Diameter. About 5 ½ lbs. Features rust-resistant construction to offer limited maintenance and durability.
Letter of Introduction – 1 – A letter received by the Lady in the Red Dress.
Promises Made:
Vows Taken:
Regrets Formed:
(*Note: Vows/Promises are essentially contracts with the universe, and must be GM approved.
**Note: Gonna go on a limb and say Promises become Regrets as soon as the mission they were made ends and the Promise is still around, depending on the nature of the Promise and all.)
Gender: Female
Age: Unknown. Appears 17
Race: Human
Alignment: Lawful Good
Theme: Here.
Description:
The Sylphid stands tall, straight and proper, hovering over most at a height of 170 centimeters tall and weighing in at 110 pounds. Her hair is somewhere between Auburn and Chestnut, but her eyes are an unmistakable dark brown hue. She is considerably flat, boney, and pointy, as there seems to be very little between her bones and her skin; this is slowly changing, however, as she is beginning to “fill out” and is starting to gain definition, proving that she does have some muscle power. These features, in combination with the natural scowl she sports, come together and form the very imposing look fitting of someone in her stature and position.
But while these features benefit someone like her, the Slyphid still chooses to wear clothing that downplays these features and smooths out her body. A loose, long-sleeved pink-and-white striped shirt lends her a slightly more childish look, and her black wife-beater is simply an added layer of clothing that keeps the loose shirt in check. The Sylphid also wears a type of short shorts, navy in color, over long, black leggings, thick in material. The Slyphid also wears navy blue boots that go up to just below the knees. Her pipe is either kept in her left or right hand; it seems to vary. Her Bow is kept strapped to her through its bowstring, though she is never seen carrying a quiver or any arrows.
There is scaring on her fingers on both hands, though there is only a few that run deeper than others. Her right hand seems to suffer more from burns than nicks to the skin, and the slight discoloring of her thumb suggests that it may be broken and has not yet healed.
Personality:
The first impression many would get from meeting the Sylphid for the first time is that the Sylphid is the sort of person that one would expect to see as a monarch in some alternate universe. She does not seem like the sort of person that messes around; in fact, her entire aura gives the sense that she is quite easily provoked and prone to punishing those who wrong her. She seems grumpy, uptight, and she probably hasn’t sat down and relaxed in a while. In short, people get the impression that she is a bitch.
This impression isn't exactly wrong.
The Sylphid is usually quite angry and uptight, but this is a result of having stress due to being spread quite thin when it comes to her duties, which she accepts because she is mentally incapable of declining a favor. On the other hand, when this is not an issue, she is always tense, as if there is something wrong and if she squints her eyes she’ll be able to see it. “Meddlesome” is the best way to describe one of her habits; she always feels the need to involve herself in any situation she perceives as “bad”. She tries her best to see the best in every situation and person, but as a result, she becomes quite easily deluded and blind to another’s faults in a situation; on the other hand, when she is angered, she is quick to attack another’s faults and quickly forgets the qualities in their character that made her think they were good people.
tl;dr: Type A Tsundere
History:
“In your hands is a cup of tea. Within it reflects eternity.”
A woman in white poured her a drink.
“This is the five flavored tea of forgetfulness,” she said. “Drink and forget your last life so you may pass into the next.”
She looked at the woman, and hesitantly pressed the cup to her mouth. It burnt her tongue with the first drop, and with it, a memory was razed, burnt from the depths of her soul and leaving behind nothing in its wake. There was no pain. Just a void.
“Careful,” said the woman.
She pressed on. The tea went down in a matter of gulps. As her memories began to unwind, coming apart at the seams, her body shook with fear. Her throat tensed, and for a moment, her body would not take in the tea. She sputtered; a mouthful of tea landed on the ground, and with it, drops from the very cup. The woman grabbed onto her wrists, and for a moment, she had mistaken the woman’s grip for clasps of iron.
The only thing she could’ve done was to keep drinking.
She inhaled.
When she finished the cup, she was hollow once more, like her ancestors before her, like the day she was born.
But she did not pass on empty.
When Sylph was born-
Actually.
For the longest time, her family possessed a great curse. One of Sylph’s ancestors had created an Elixir that was intended to create eternal life, developed as an improved version of a counter remedy to the Five Flavored Tea of Forgetfulness. Instead, it passed on her mind and soul to her sole child, leaving her body to die after producing this child. The same would happen to this child, and then the next, and then the next…
None of them saw the afterlife after meeting the woman in white, Meng-Po. Not once.
After being transplanted into their sole heir, it would be years until they slowly but surely merged into their child, giving them their years of wisdom and knowledge. The only thing that was lost was their memory. In other words, the child would come to instinctively know things, but not how or why. Some parents were able to speak to their child, and lead them along with their lives, unshaken by their presence as a ghostly voice. Some were not, and some were too shaken or driven mad by this revelation.
Kana was born with her mother inside her body. Her mother guided her along, and Kana led a good life. She gave birth to her sole child, and the same process occurred.
Kana was at peace with her eventual “death.” Her child was not. But lo, her child could not stop the process from happening, and Kana dissipated into her. Her child was quite angry, and an act of desperation tore her own mind and soul apart, separating what was Kana’s and what was hers. The end result wasn’t pretty; the child ultimately failed.
In doing so, she created the Sylph. Someone who resembled Kana, but was not her. The child may have failed, but was satisfied with the Sylph, and for a few more years, they occupied the same shell. But the same thing that happened to Kana, was happening to Sylph. The child could not bear to lose her. Not again.
What happened next, Sylph does not recall. For that matter, Sylph cannot recall any of this; all she can remember is wandering about in the darkness, lost, unsure if it had been minutes or hours or perhaps even years. Nothing was present, save vague, familiar sensations and a name carved into her bones and engraved into her heart: “Sylph”
Meeting the Lady in a Red Dress was perhaps the most frightening thing; perhaps more frightening was when she was gone, leaving in her possession a letter and a single coin, and a spark of fire looming over the horizon. Her hand twitched to her side, grasping at – at what? It was familiar; round, heavy and solid in her hands, hot like metal and cold like fire. Had it always been there by her side? She did not know.
But she felt that she could not stand about any longer.
Abilities:
[Vows*]
It's a power with a simple premise: you exchange a restriction in exchange for strength. [Vows] sharpen potential like a blade in exchange of specialization. In return, this means that the warrior is binary. They are nearly immune to one attack and weak to another. The strength of the [Vow] comes from forging rules that favor them, but these rules need to be precise in order to be strong. Basically, she has to say things like "My duty is X but not Y". The harder the decision, the better it is.
Whenever she is contrived to an unexpected situation, they need some time to switch their specializations. That's its weakness. It is akin to a wrecking ball: it can punch through walls, but it needs to stop slowly to change direction.
[Promises*]
As a saying goes, "A promise always comes with flowers and chains.” When a [Promise] is made, it is essentially binding the Sylph to her words and rewarding her when she walks in that direction. It gives her the strength and mental fortitude to accomplish what she decides to do, and dissipates into something favorable when it is fulfilled. That being said, it makes her painfully stupid and stubborn about fulfilling it; once a [Promise] is made, there is no going back or breaking it. This is the weakness of the [Promise]; the longer it takes to complete it, the more the benefits begin to wilt, and slowly, it becomes a [Regret].
[Regrets**]
[Regrets] are [Promises] not fulfilled, because they simply can no longer be done. They are more than simply things to bring sorrow to one's heart. They are things that weaken the Sylph's strength and fortitude. Often, they require some form of penance, whether it be something done to repay the debt, or some act of kindness. Once a [Regret] is lifted, it is like a burden lifted from the heart, and her strength is restored.
Skills:
[Melee: Blunt, One-handed Weapon]
Sylph has about much skill in her one-handed weapon than a monkey does. She swings it, and it hits people. Sometimes it flies out of her hand, and it hits people. There is really nothing more to it.
[Range: Long Bow, Two-handed Weapon]
Slightly better than her skills in one-handed weaponry, but not by much. It’s a matter of precision, accuracy, and patience.
Inventory:
Perfection – 3 – A strange coin, used as currency for wishes at the Wishing Well.
English Yew Longbow – 1 – A 20” bow made from Yew. Simple in design, there are no remarkable or distinguishing features, save the small patch of black in the middle of the string.
Black Steel Pipe – 1 – A simple steel pipe. 2 Feet long, 1.5” in Diameter. About 5 ½ lbs. Features rust-resistant construction to offer limited maintenance and durability.
Letter of Introduction – 1 – A letter received by the Lady in the Red Dress.
Promises Made:
Vows Taken:
Regrets Formed:
(*Note: Vows/Promises are essentially contracts with the universe, and must be GM approved.
**Note: Gonna go on a limb and say Promises become Regrets as soon as the mission they were made ends and the Promise is still around, depending on the nature of the Promise and all.)